

Their forum is one of the largest communities on the internet and one of the few older ones that didn't go offline. If you are using M.U.G.E.N for the first time, this should be your first stop. The Mugen Fighters Guild - This is the starting point for many M.U.G.E.N players.Here's the last archived site thanks to Wayback Machine. Note that Elecbyte's Website now returns a 403 Forbidden error (confirmed as of the 26th of March 2019). įor more information, check out these websites: M.U.G.E.N clones currently in development include IKEMEN and Paintown. Some of these alternatives presented online gameplay capabilities, a feature many users wanted for years.

These projects include ShugenDo, Infinit圜at, xnaMugen, and Open Source Mugen. When development of the WinM.U.G.E.N engine stopped, several clone projects started to try duplicating the engine's functionality from scratch. There have been no updates to the engine since then.

MUGEN 1.0 left the "Release Candidate" stage in January 2011 MUGEN 1.1 was eventually released in August 2013. The supposed widespread incompatibility of older works was never a problem Elecbyte took steps to ensure that properly-coded characters would not malfunction in the new engine (or would require minimal updates), though screenpacks were not necessarily subject to the same rule. The 1.0 version offered Open GL support as well as proper HD display options, victory quotes, and improved stability as a whole. At all."ĭespite some widespread agreement in the M.U.G.E.N community that the new site was a fake, things changed around two years later when a new release candidate, MUGEN 1.0, was added to the site. Those formatting changes would supposedly remove compatibility in regards to older works: "Do not expect old characters to work. On the 26th of July, a FAQ was added to the site, which claimed that Elecbyte would release a fixed version of WinM.U.G.E.N before major format changes in the next version. In mid-2007, Elecbyte's site returned, though not without some controversy as to its legitimacy, as it only showed a single logo with Google ads on the side.
Mugen pc roster code#
In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages in the same build, with only a single line of code necessary for the hi-res stage support.Įlecbyte's website and the return of the M.U.G.E.N engine In July 2007, another hack-this one created by Sion and Kung Fu Man, based on the last high-res hack-allowed for only the select screen to be high-res, not the stages. Later that month, another hack was done to add support for high-res select screens. In May 2007, a hacked version of WinM.U.G.E.N was released by a third party this hack added support for high-resolution stages (such as those seen in Guilty Gear X) at the cost of losing support for standard resolution M.U.G.E.N stages. Those that could still run the DOS version in some form stayed with that version and even offered DOS patches to downgrade characters for compatibility with the older version. This version also had some changes in how certain CNS script controllers functioned, which caused some minor upset amongst the community. Due to the changes between the DOS and Linux versions of M.U.G.E.N, many older characters required at least the SFF files to be modified so the engine could display palettes correctly (notably on portraits). This version of M.U.G.E.N is functionally the same as the last Linux release, though with subtle differences and unique issues (mostly revolving around proper music and music plugin support). With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004 by Rou Hei, followed by subsequent updates to deal with bugs and other issues. The private WinM.U.G.E.N beta contained a two-character roster limit, locked game modes, and nag screens. Speculation has since pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to donators. The development group discontinued this project in 2003 and shut down their site.
Mugen pc roster windows#
For a time, Elecbyte had a running request for donations on their site to legally obtain a Windows compiler so they could make a Windows version of M.U.G.E.N. Development of the DOS version ceased when Elecbyte switched to the Linux platform in November 2001. First released on the 17th of July 1999, M.U.G.E.N was initially created for MS-DOS.
